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Updated to 1.21.5 and commented SkeletonESP.java #432
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I'm not entirely sure about what you mean with step 3. Modify what setting on what module? |
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I think I should have fixed this problem, I just updated my graphics driver, and it didn't appear after that (I didn't try it much, I don't rule out chances)
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Hello, |
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is this addon abandoned? |
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@devansh424 No this version is a pull request I've made, though they have not responded. Currently this is not offically available for download. But if you go into checks then artifacts and download the zip in there the file. Inside of the zip is the .jar file that is the is the updated version. |
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Ok thank you. EDIT: I tried your updated mod with meteor client 1.21.5#17, It does not work with my mods collection, The game neither crashes with an error nor starts properly. |
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@devansh424 Go to your crash logs and see if there is anything new and give me a list of the mods you use. If it still has nothing then I'm not sure I can help as In my testing it worked fine and it has been working for others aswell. |
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Ok. I suppose it's because of TLauncher, I will try this again with a different launcher. I will notify you |
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Hey! Ive tried it out and it does work, however when i run .seed the latest version i can use is 1.21.3 which shows incorrect Ores (on DonutSMP) since the server runs on 1.21.5. Any ideas on a workaround? Edit: I did something wrong, works perfectly now! |
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@UnicornMaster-dev I tried all the mods with the addon again and my game launched without any errors but when I tried opening the GUI through mod menu and my game just froze and it was not responding, I tested this with meteor#18 1.21.5 |
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I see no reason to open it through mod menu, but regardless in my testing it has no problems. 2025-05-18.10-50-29.mp4 |
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@UnicornMaster-dev EDIT: I tried the mod again and its not working while playing the game too, I opened the GUI and it just froze the game after minimizing and reopening minecraft it just flashes the minecraft loading screen continuously. Is it because of hardware problems? I am using integrated GPU |
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Works great from the build artifact. This PR gotta get merged. |
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@devansh424 I am using a cracked account for testing. Try backing up then deleting your config folder and meteor client folder in .minecraft or whatever folder contains your mods folder as that could be causing the issue. Another thing is check if your drivers are outdated. |
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How can i download this 1.21.5 rejects? |
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thx
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@UnicornMaster-dev |
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I tried it with meteor 1.21.5#24 no problems and I've also tried loader version 0.16.14 with no problems. Without any kind of crash report or log, debugging the problem is very annoying. I found some mods that do stuff for crash logs, I know you've said you don't get a crash log if you check your crash logs in the files then you can find debug.log and latest.log which sometimes just log things not always crashes. |
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could you maybe add the oresim version 1.21.4 and 1.21.5 cause if you do .seed it doesnt pop up for me |
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@Alex69420Real When I do .seed in my testing world it works fine and oresim is working do you receive any errors or are you using any other mods? |
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@UnicornMaster-dev my bad i was using it on donut smp and sometimes for me it just bugs out and shows wrong pos for ores (i realised you have to use 1.21) |
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@UnicornMaster-dev [11:39:51] [main/WARN]: Error loading class: baritone/command/defaults/ComeCommand (java.lang.ClassNotFoundException: baritone/command/defaults/ComeCommand) Also I read @Nippaku-Zanmu issue and I think I am having exact same problem with me, but just the problem is that even my graphics driver is upto date but it is still not working. |
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When I join a 3-rd party server(version is 1.21.1),,I try to use the .locate command,but the game crashes. |
Is baritone a dependency? I don't use it but this error is logged everytime I boot minecraft... I don't have any issues with meteor rejects on 1.21.4. I almost tried everything I don't know what to do now. |
No baritone is not a dependency |
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@fortune428 I'm afraid this is the incorrect place to talk about this, as this is my version of the plugin for 1.21.5 not 1.21.1. |
you can join 1.21.1 server with viafabricplus,I mean |
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@fortune428 I have tried my fork on 1.21.5 and joined a 1.21.1 server I used viafabricplus to join, I have run the command and still am running into no problems. |
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Whilst trying to update my own Notifications addon, I have encountered a problem that I've now confirmed to also be present in this PR.
Using rounded corners results in a crash with this error message:
java.lang.IndexOutOfBoundsException: Vertices written to MeshBuilder without calling 'ensureCapacity()' first!
at knot//meteordevelopment.meteorclient.renderer.MeshBuilder.debugVertexBufferCapacity(MeshBuilder.java:243)
at knot//meteordevelopment.meteorclient.renderer.MeshBuilder.vec2(MeshBuilder.java:92)
at knot//anticope.rejects.utils.gui.RoundedRenderer2D.vecOnCircle(RoundedRenderer2D.java:125)
So far, I haven't found a fix yet as I don't have any Minecraft graphics experience
EDIT: nvm, mb.triangles.ensureTriCapacity() before the vec2 calls seems to do the trick
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@SIMULATAN Im afraid I don't understand what you mean I have found no crashes on meteor rounded. |
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when you use the .locate command,if you don not have the seed,the game will crash.(you do not have any permission) |
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I have tested it on my local server.make sure you are not op. |
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In my testing I was on a 1.21.5 server I did not have op on. When I did checked the seed list it had none, I flew around until I found all the needed structures when seedcrackerx had finished cracking the seed it added it to the list and the .locate command worked fine. This was my experience I have still pushed a change that checks things with getseed. |
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how do i get 1.21.5 rejects? wheres the download |
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@relyks12 If you go into checks then artifacts and download the zip in there the file. Inside of the zip is the .jar file that is the is the updated version. |
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time for 1.21.6... 😭 |
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@matthias7890 They changed the rendering engine again 😭😭I didnt even understand it the first time! |
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@UnicornMaster-dev Ahhhh 😭 |
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@matthias7890 Apart from 1 major crashing problem it has been updated #449 |
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Hello, |
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@WisdomGhoul It appears to be working fine for me can you explain in additional detail what your problem is? Or provide screenshots of the issue. |
While loading the mod (and only this mod and Meteor 1.21.5 47, the "Accounts" button on the servers list shows me the connected account, but while i press the "Login" button, nothing happens. When I load the game without the mod, everything works fine. |
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Is this for any specific login method as for me logging into cracked accounts works fine though I don't have any of the alt services I could use to test it. Additionally I have made no modifications to it so it may need an overhaul for a system I don't understand and can't test. |
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Yo how can i download it wanted to use rejects for 1.21.5 but i cant download this (im new to Github |
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@Clon27 If you go into checks then artifacts and download the zip in there the file. Inside of the zip is the .jar file that is the is the updated version. |
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ok thanks |
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the artifact says its expired, any chance this is still around? |
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Just build it yourself |
1 similar comment
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Just build it yourself |
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The artifact has expired, any chance you still have the file? |



Description
I have updated the code to simply function without loss of other functions for 1.21.5 aka provide support for new the newest version. I have commented out Skeleton ESP because I could not understand the rendering system in the latest version.
Related Issue
[Suggestion] support for the 1.21.5 #427
Motivation and Context
This change is useful as meteor has updated to 1.21.5 and many users always use the latest version of meteor.
This is a fix for the issue [Suggestion] support for the 1.21.5 #427
How Has This Been Tested?
I have tested every module/config/hud change in game, and it all works just as before. I ran the tests inside minecraft, and launched the game through Intellij's minecraft development plugin. I tested the features on a server I ran myself.
Screenshots (if appropriate):
Types of changes